Team contact sports could be one of the most challenging videogames to do when it comes to simulating reality. In addition to AI’s control players on both sides, players have become more demanding and demand when it comes to imitating fluid and, sometimes, unpredictable movement of athletes, especially those that are supposed to imitate people of real life. That is the challenge that EA Sports is increasing to meet with FIFA 22 and its “next Hypermotion” technology that will launch next quarter.
The days ended up that sports video games such as basketball and soccer (soccer for the United States) seemed like Janky Caricatures of the real thing. Realism has always been an objective for this genre, and today’s games sometimes seem to be outside a live sporting event. However, there is always room to improve, and that is what EA is boasting FIFA 22.
New in this last installment in the long-term soccer franchise is Hypermotion, combining the movement capture of 22 PRO players and the favorite secret sauce of all, automatic learning. This proprietary system learns from 8.7 million frame capture frameworks and writes a new animation in real time, according to EA Sports. The promise is a more realistic game that is almost seen and feels like real.
Beyond the movement aspects, FIFA 22 will also deliver improvements throughout the board, including a review of the goalkeeper system. FIFA Ultimate Team, A.K.A. Fut, is, of course, an important part of the appeal of the game, and the new Fut Heroes brings new items for sports fans to collect.
FIFA 22 starts on October 1 at the PlayStation 5, Xbox Series X, PC (Origin and Steam), Stadia and even on PS4 and Xbox One. However, there are still many questions that are unanswered, as a support for Tan expected crossed game. There may also be some apprehension and caution for the FIFA title this year, given how the previous quota was issued in the controversy of the booty box.